“Vulkan is a significant Khronos initiative to provide developers the choice of a state-of-the-art GPU API that is open and portable across multiple platforms, at a time where platform diversity is increasing,” said Neil Trevett, president of the Khronos Group and vice president at NVIDIA. “Khronos will be driving the Vulkan ecosystem with open source conformance test components and sample front-end compiler implementations that use SPIR-V to leverage the hardware community’s investment in optimized back-end drivers. Vulkan expands the family of Khronos 3D APIs, and complements OpenGL and OpenGL ES that between them, provide access to billions of GPUs today, and will continue to be evolved and maintained to meet industry needs.”
“With direct influence on several generations of hardware and software architectures for milliwatt to kilowatt platforms, OpenGL is undeniably the industry’s most successful 3D Graphics API,” said Raja Koduri, corporate vice president, Visual and Perceptual Computing, AMD. “Vulkan is a transformation to OpenGL that brings forth exciting low-overhead capabilities to enable compelling increases in performance and power efficiency while maintaining developer productivity.”
Podržavaju AMD, Sony, PowerVR, Valve, Nvidia i mnogi drugi. Ovo bi trebali vidjeti i na Linuxu a možda napokon ubije i Microsoftov DirectX na Windowsima. Trebao bi funkcionirati na svim mogućim platformama što bi značilo da bi i razvoj igara za različite platforme vjerovatno bi puno lakši nego do sada, što znači više Linux igara, a Vulkan bi trebao donijeti i veće performanse u igrama i raznim drugim primjenama.